Flubaroo is a free tool that helps you quickly grade multiple-choice or fill-in-blank assignments. Besides grading, Flubaroo also calculates average assignment score, computes average score per question, and flags low-scoring questions, shows you a grade distribution graph, and gives you the option to email each student their grade, and an answer key.
In order to use Flubaroo, you must have a Google Docs or Gmail account. I think Flubaroo is a useful tool for teachers to grade online assignment. It helps teachers get reporting and analysis on student performance as well as email scores to students.
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The 2011 Horizon Report was released few days ago. The annual Horizon Report describes the continuing work of the NMC’s Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have considerable impact on teaching, learning, and creative expression within higher education. Like the reports published in previous years, the 2011 Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas of emerging technology cited for 2011 are:
1. Electronic Books (1 year or less)
2. Mobiles (1 year or less)
3. Augmented Realty (2-3 years)
4. Game-based Learning (2-3 years)
5. Gesture Based Computing (4-5 years)
6. Learning Analytics (4-5 years)
The following key trends and critical challenges are discussed in the executive summary.
- The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.
- People expect to be able to work, learn, and study whenever and wherever they want.
- The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured.
- The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.
- Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
- Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching.
- Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university.
- Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike.
The 2011 Horizon Report can be downloaded at:
http://www.nmc.org/pdf/2011-Horizon-Report.pdf (1.6Mb, 40 pages)
Also, you can view and comment on the Web version of 2011 Horizon Report at:
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The annual Horizon Report describes the continuing work of the NMC’s Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have considerable impact on teaching, learning, and creative expression within higher education. The 2010 Horizon Report was released in January 2010. The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the ELI. Each year, the report identifies six emerging technologies that are likely to have a significant impact on higher education in the next one to five years. In addition, the report presents an overview accompanied by examples and suggested readings for each technology.
The 2010 Horizon Report selected the following technologies and estimated a time for adoption for each.
- Mobile Computing (1 year or less)
- Open Content (1 year or less)
- Electronic Books (2-3 years)
- Simple Augmented Reality (2-3 years)
- Gesture Based Computing (4-5 years)
- Visual Data Analysis (4-5 years)
You can download the 2010 Horizon Report here or view the Web version.
In addition to 2010 Horizon Report for higher education, the 2010 Horizon Report: K-12 Edition was released in April 2010. The 2010 K-12 Edition is the second in an annual series of reports focused on emerging technology use in elementary and secondary education. The K-12 Edition report also identifies and describes six emerging technologies that will likely have a significant impact on K-12 education in the next one to five years. The areas of emerging technology cited in the 2010 Horizon Report: K-12 Edition are:
- Cloud Computing (1 year or less)
- Collaborative Environments (1 year or less)
- Game-Based Learning (2-3 years)
- Mobiles (2-3 years)
- Augmented Reality (4-5 years)
- Flexible Displays (4-5 years)
You can download the Horizon Report, 2010 K-12 Edition here or view the Web version.
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