2010 Horizon Reports

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2010 Horizon Report

The annual Horizon Report describes the continuing work of the NMC’s Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have considerable impact on teaching, learning, and creative expression within higher education. The 2010 Horizon Report was released in January 2010.  The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the ELI.  Each year, the report identifies six emerging technologies that are likely to have a significant impact on higher education in the next one to five years.  In addition, the report presents an overview accompanied by examples and suggested readings for each technology.

The 2010 Horizon Report selected the following technologies and estimated a time for adoption for each.

  1. Mobile Computing (1 year or less)
  2. Open Content (1 year or less)
  3. Electronic Books (2-3 years)
  4. Simple Augmented Reality (2-3 years)
  5. Gesture Based Computing (4-5 years)
  6. Visual Data Analysis (4-5 years)

You can download the 2010 Horizon Report here or view the Web version.

In addition to 2010 Horizon Report for higher education, the 2010 Horizon Report: K-12 Edition was released in April 2010.  The 2010 K-12 Edition is the second in an annual series of reports focused on emerging technology use in elementary and secondary education.  The K-12 Edition report also identifies and describes six emerging technologies that will likely have a significant impact on K-12 education in the next one to five years.  The areas of emerging technology cited in the 2010 Horizon Report: K-12 Edition are:

  1. Cloud Computing  (1 year or less)
  2. Collaborative Environments  (1 year or less)
  3. Game-Based Learning (2-3 years)
  4. Mobiles (2-3 years)
  5. Augmented Reality (4-5 years)
  6. Flexible Displays (4-5 years)

2010 Horizon Report K-12 Edition

You can download the Horizon Report, 2010 K-12 Edition here or view the Web version.

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About Steve Yuen

I am a Professor Emeritus of Instructional Technology and Design at The University of Southern Mississippi in Hattiesburg, Mississippi, United States.
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One Response to 2010 Horizon Reports

  1. Ahu says:

    Excellent resources, very clearly written and with details as to classroom implementation as well as more theoretical or background information to the resource. I checked out “collaborative environments” in the K-12 edition, since collaboration among learners, practitioners, and educators is something that I highly value and, as an educator, social constructivism is a strong part of my educational philosophy. I was pleased to read of progress in creating online forums for collaboration, certainly with an emphasis on professional development, instructor cooperation, as well as learner practice. Many of the technological platforms are familiar, and with “moodle”, something that I have worked with over the last couple of years. Certainly there is promise for a greater degree of collaboration and the development of sources of networking, sharing, and peer commenting using these platforms.

    As always, a couple of ideas seem to trouble me so far. The first is that although collaborative environments are encouraged for K-12 practitioners, it seems noticeably absent from most higher education contexts, particularly given a large degree of faculty competition. The application of collaboration to academia, research and development, and industry seem to be many years in the future.

    The second concern is that collaborative environments are being created “artificially” for young learners, such that their concept of cooperation begins to involve file sharing online, emails, and blog posts rather than the real, face-to-face interaction that is required in society as a whole, and seems to be lost more and more with each generation. That is, why should collaborative environments be sought as an end unto themselves outside of the interpersonal collaboration which can take place within appropriately structured and modeled classroom environments. For the benefit of all learners (regardless of access to servers and PCs), why not emphasize collaborative activities which take place within the regular classroom? In most cases K-12 classrooms don’t suffer from the same “distance education” issues as higher education, so why make it a priority for younger learners?

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